

Now granted, that is more realistic to the experience of actual warfare. Allied Assault certainly has lots of great missions, but it also has missions and moments that border on the unplayable and there are parts that feel like the battle was made first and the player was dropped into it randomly without thought given to creating a proper path or sequence to actually succeed. "properly gamified" than its predecessor. I don't know if the gaming medium has it's equivalent word of "cinematic" or "literary", but compared to Allied Assault, Call of Duty feels more. Partially because it still holds up as a damned fine game and partially because of it's place not only in the context of it's time, but also in what the franchise would grow into.Ĭall of Duty feels less like the start of a new franchise and more like a sequel/spiritual successor/refinement of Medal of Honor: Allied Assault and that's no coincidence, since the majority of developers who worked on that game formed Infinity Ward. Revisiting the original Call of Duty in 2023 is a fascinating experience. (Yes, I really wanted to say Call of Duty a lot in this review, though I most likely said it less times than there are Call of Duty games.) As for the multiplayer aspect of the game, I haven't tried it, so I can't really comment on it.Īll things considered, though, I can say I recommend this Call of Duty, so if duty calls, answer its Call of Duty. Plus, you won't be going in alone for most of the missions, you get to feel as part of a squad, though the enemy has a tendency to start aiming at you the moment you show your head.įinally, the soundtrack is nice, though it usually gets drowned out in all the explosions and gunfire going around. Anyway, I digress, there's some cool gameplay moments, like a late mission where you ride a tank, that was cool. However, that makes no damn sense, as you won't be wielding both weapons, since most weapons larger than a pistol, both in-game and in real life, are usually held with both hands. The game even lampshades this, as during training you're told you have two hands, so you can't carry more than two weapons (plus handgun and grenades!) at once.

CALL OF DUTY 1 PLUS
Now, I'm not sure if this was the first game to do so, but when it comes to weapons, you can only carry two at the time, plus a handgun and grenades. Graphically, the game hasn't aged very well, and the gameplay, well, I'd say it's good, but nothing that stands out. It's a pretty decent campaign, although not very long, as by the end of my playthrough, I'd clocked a little under 5 hours.

Each one of those characters gets their own "chapter" so to speak throughout the campaign, meaning you'll do a bunch of missions as one character before jumping to the next. What's interesting about this game, though, is that you don't play a sort of super soldier who single-handedly takes down the Nazi regime (though at times it feels like that) rather, you get to play through three different perspectives in the campaign: as an American airborne soldier, a British SAS, and a Russian soldier. The second obvious detail, is that it's set in World War II. It's a first person shooter, that much is obvious. Anyway, what's the first Call of Duty to ever Call of Duty like? The game that would go on to spawn one of the biggest gaming franchises in the world, which, quality or personal opinions aside, has become a staple of the gaming world, to the point that both Sony and Microsoft are fighting over it at the time of this review.
